• How to improve the learning experience in core clerkships at Harvard Medical School?

    The project focuses on medical students' core clerkship experiences.
  • C2B: Classroom to Boardroom

    C2B seeks to provide an immersive training program designed in close collaboration with rapidly growing industries (i.e. tech-focused companies). Awardees want to help organizations recruit and retain talents that will help increase productivity and achieve higher rate of sustainable growth.
  • Life Bonus

    Awardees will work on developing early literacy, situational empathy and self-efficacy through parent-child interaction.
  • New Teachers Thriving

    New Teachers Thriving seeks to train new teachers to achieve personal well-being, enabling them work better with students and leave the profession at a lower rate.
  • MythOS

    MythOS is addressing the growing gap in social and emotional skills among adolescents who are not being served by traditional social activities (sports, theater, etc.) but are instead consumed by digital entertainment. MythOS is using games that resonate with digitally-focused adolescents to drive home social and emotional skills.
  • Data Coach for Teachers

    Awardees project seeks to address this problem through an easy-to-understand and free website or software that educators could use to (a) consolidate their data, (b) analyze their data, and (c) move quickly from analysis to action-planning.
  • KolaboraSIM

    Awardees plan to provide an immersive virtual reality simulation using 360-degree videos to place participants in a representation of a complex teamwork situation.
  • myDev

    To tackle the problem of millennial employee turnover, awardees are working on a web-based application that focuses on professional learning development through monthly one-on-one conversations between an employee and their manager.
  • Arts in a Circle

    Awardee wants to design an affordable one-stop art education online platform for Chinese families. They plan to educate the public about the broad definition of art education and design a series of online courses for families with children aged 5-12.
  • Usmosis

    Usmosis solves weak student engagement for distant learning communities creating connectivity through sincere peer engagement and virtual worlds.
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