• YourCampus

    The main purpose of YourCampus is to provide an educational networking platform for prospective applicants to connect with current students from their top choice universities.
  • The Growing Book

    Awardees would like to develop an app to encourage and facilitate children’s active learning and their socio-emotional development through gamified storytelling activities.
  • Rise: the membership

    Rise: the membership is an online community and learning platform is for soon-to-be and recent female college grads interested in learning life skills partnered with an awareness for spiritual and personal growth.
  • Meet

    Meet is a crowdsourced platform for job-seekers to share and access trusted and relevant information about employers in their local area.
  • MentorMEd

    MentorMEd is a phone apps (which works almost like the dating apps) for mentorship combining mutual 'like' feature and matching tags percentage.
  • TodayDream

    Phase one of TodayDream consists of a dynamic web portal to connect schools/orgs with nearby talented minorities, mobile app for participating speakers and other talented minorities to build community & foster alliances among themselves, and partnerships with corporations, nonprofits, and government agencies to provide speakers to join our community, as well as access a repository of minority talent to promote diversity in hiring.
  • ColorFULL

    Awardees collaborate with educators and their students to create culturally affirming literary, audio, & visual content and curriculum
  • FieldFit

    College Armor is building an online platform that seeks to incentivize and guide student-athletes to engage in non-athletic activities through a fun, interactive game.
  • T3alMENA

    Through storytelling and mentorship, awardees are connecting Arab youth with leaders they look up to by hearing relatable stories and receiving guidance in Arabic.
  • LovelyBooks

    Awardees plan to bring technology and research (e.g. customization of morals by parents, illustrating children directly into books to increase engagement etc) to improve the learning outcomes generated by children's picture books.
1 14 15 16 17 18 44