• 1Room

    We plan to partner with local educators to build projects that help drive learning outcomes and engage students in learning.
  • GenUnity

    GenUnity is a civic leadership experience that empowers individuals to affect real, systemic change in their community.
  • For All

    For All Technology is designing a device to revolutionize the way low-vision students access the chalkboard/whiteboard
  • First GrAID

    First GrAID is a digital platform where children can learn about health and safety in a gamified manner that is both fun for them and convenient for their parents.
  • Right to Sight

    We believe that education is a powerful tool to expand the reach of eye-care in rural, underprivileged areas India.
  • Engaging Education for Everyone

    Our project hopes to create a software that allows Chinese students to learn academic concepts through rewarding interactions with animated instructions.
  • ELEVATE

    ELEVATE seeks to create an online learning platform that leverages adaptive teaching to scale effective, personalized professional development in large, urban districts.
  • My Dental Key

    Dental Key is an online learning tool for clinical dental education.
  • Convo

    Convo Awardees: Ben Green (HBS), Lauren Aitken (HGSE), and Sherien Sobhy (HGSE). Summary coming soon 

  • CollabReality

    CollabReality is a tool to assess and improve 21st century skills.
  • Code for Hope

    Code Hope aims at improving the academic outcomes of students in public schools by building 21st-century skills such as critical thinking and a logical approach to problem-solving.
  • Catalyst

    Catalyst is an online educational platform focusing on English for the K-6 segment in Indonesia.
  • Bright Future

    Bright Future Awardees: Quadri Oguntade (MIT-Sloan) and Franck Ouattaraa (External) Summary coming soon 

  • Axiom

    Axiom Awardees: Jay Bills (HGSE) and Ann Zhang (HGSE) Summary coming soon 

  • Active Parenting

    All-in-One Parenting enables parents to put education knowledge into daily action.
  • ADITUM

    ADITUM is a medical e-learning platform
  • 3D Virtual Global Classroom

    The purpose of this project is to develop a 3D Virtual Global Classroom software to make online courses more interesting and interactive between students and instructors. 
  • Physically inhabiting new and different spaces

    Virginie Greene, Professor of Romance Languages and Literature, transfers the theme of her Freshman Seminar course, The Grail Quest of Marcel Proust, to the classroom by holding every class session in a different location around the Harvard campus or in the Boston area. “Teaching a freshman seminar allows you to do something a little rash and provoke students. A knight going on a quest never stays in the same spot twice.” Whether they are exploring Sanders Hall, the Harvard Art Museum, or the Boston Public Library, class time is split between exploring the space and discussing the week’s reading.
  • Instructional Moves

    IM spotlights reflective instructors from across the university using high-leverage teaching strategies applicable to multiple settings and grounded in teaching and learning research. Moves are anchored in videos that combine class footage with reflections from instructors and students, and these videos are supplemented by relevant research on the move’s efficacy, tips for enacting this move in diverse settings, and related resources that facilitate deeper exploration.
  • Flipping the classroom for deeper student engagement and feedback on learning

    L Mahadevan, Lola England de Valpine Professor of Applied Mathematics in SEAS, and Professor of Organismic and Evolutionary Biology, and of Physics in FAS used a 2017-2018 SEAS Learning Incubator LInc Faculty Fellowship to emphasize active learning in his Mathematical Modeling course. He implemented a flipped classroom approach to enable students to come to class with problems and questions to collaborate on, time to develop their own problems from scratch, and work on modeling with peers. The foundational arc supporting this process has students move from observations through abstraction, analysis and communication, and iteration.
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