• 3D Virtual Global Classroom

    The purpose of this project is to develop a 3D Virtual Global Classroom software to make online courses more interesting and interactive between students and instructors. 
  • Building Teaching Professional Development for Harvard Graduate Students involved in STEMM Educational Outreach

    Awardees will create and curate professional development resources for evidence-based inclusive teaching that is specifically tailored to Harvard graduate students involved in STEMM outreach programs.
  • Holographic Electricity Toolkit and Curriculum

    Awardee will use augmented reality (AR) technology to design tools that allow students to visualize invisible phenomena and support digitally mediated scientific inquiry and knowledge exchanges in makerspaces.
  • Rubric Visualization Project

    Awardees will create a program to transform raw rubric data into an easy-to-understand visualization that shows which part of an assignment students best performed on and which parts they need help with.
  • We are all Educators: Piloting a Workshop to Prepare University Staff to Act as Effective Educators

    Awardees will create resources and a workshop that will enable staff members to more effectively act as educators when working with students on formal and informal projects.
  • Best models for blended learning between graduate students and professionals

    Awardees will test a series of blended learning modules designed to facilitate collaborative learning between professional and graduate students to highlight best practices in using blended learning to allow collaborative, co-education between professionals and graduate students.
  • Developing a Hybrid Interprofessional Education Model to Prepare Students for Cross-Sector Problem-Solving

    Awardees will build on the award-winning HarvardX MOOC, “Improving Your Business Through a Culture of Health (COH),” to develop a scalable and transferable pilot module to practice interprofessional (cross-sector) team learning.
  • Teaching Students How to Learn

    Awardees will develop an interdisciplinary STEM initiative that will enable instructors to incorporate explicit lessons to teach their students how to study and learn both inside and outside of the classroom.
  • Supporting Virtual Reality Pedagogical Initiatives across Harvard

    Awardees will provide virtual reality (VR) equipment, software, and staff training for initiating and supporting innovative VR pedagogical initiatives at the Cabot Science Library VR studio.
  • Yelp PD

    The mission of Yelp PD* is to provide school and district leaders with an online platform with unbiased, independent reviews of professional development (PD) sessions to aid leaders in efficiently finding effective PD that meets their educators’ diverse needs.
  • University-Wide Human Rights Curriculum

    We seek to bring together the brilliant minds of the different Harvard Schools to create a space for knowledge sharing and discussion regarding human rights issues around the world.
  • Dual Capacity Project

    Dual Capacity Project is a multimedia website aimed at supporting district leaders in building their beliefs and skills in Family and Community Engagement (FACE) work.
  • Teacher Impact Collaborative

    Teacher Impact Collaborative is a capacity building organization that partners with districts to increase quantity, quality, and retention of teachers from diverse backgrounds.
  • M Power Learning

    M Power Learning seeks to disrupt the school-to-prison pipeline by recruiting, training, and placing African-American and Latino college graduates into public K-12 schools with high populations of African-American and Latino male students.
  • FEEd – Finance and Economics Education

    FEEd – Finance and Economics Education Awardees: Trang Luong (HGSE) & Tue Tran (HLS) Summary: Description coming soon

  • Cultivate

    Cultivate is a school designed for the unique needs and assets of immigrant and migrant students.
  • WELLconn

    WELLconn is an education and support program designed to empower young people to recognize and resist the negative effects of growing up in a home with a family member who struggles with mental illness and/or addiction.
  • VRsatility

    VRsatility seeks to provide educators with an immersive virtual space to practice their interpersonal and pedagogical skills prior to initial engagement with students in order to minimize potentially harmful interactions. 
  • Village

    Village supports and educates parents and teachers to create  local communities for creative, joyful, compassionate young learners who use curiosity and innovative thinking to build a healthy, just and sustainable world.
  • UDLiterature

     UDLiterature is an online literature platform created to solve the problem of student demotivation and disengagement while reading complex texts like Shakespeare.